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Devlog
Moving On To Another Project
May 03, 2018
by
RobodudeGames
I'm not sure how much more I want to do with this game before moving on to other projects, so I'm putting it on ice. I will respond to bug notices and see if I can address them, but there are current...
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Android Camera Issue Resolved
April 29, 2018
by
RobodudeGames
The Android version I had posted earlier in the day had a camera issue due to forgetting to change something when I was switching platforms, this has been fixed...
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New Build Up
April 28, 2018
by
RobodudeGames
This new build features the unit upgrade cubes. The basic amount of resources you get each turn has been increased from 2 to 3. It also has a new feature where if the rack is full when a new cube is...
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Future Plans and Known Bugs
April 25, 2018
by
RobodudeGames
I've noticed a few bugs in the current prototype version. I suppose it is to be expected in a prototype, but I do want the prototype to be a fun experience on it's own. Selecting the third level on...
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New Builds for Windows, Linux and Android
April 23, 2018
by
RobodudeGames
I got the camera to behave the way I wanted it to on Android. Previously, if you tried to scroll but the camera was rotated, the axis of your scrolling would be off. That has been resolved. I also...
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New UI Update Now for Windows and Linux
April 22, 2018
by
RobodudeGames
Very pleased to be able to release this update today. The changes to the UI radically change the strategy of the game by adding in some randomness in what you can build, as well as having an effect o...
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UI Update Planned To Post Tomorrow
April 21, 2018
by
RobodudeGames
The new UI is playable, but there are still a few changes I want to make before I update the files here on the site. The first three cubes you get come in tragically slow. There's enough time betwee...
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Much Progress on UI "Rack" System
April 20, 2018
by
RobodudeGames
per the title, major progress has been made on the rack system. It 'mostly' behaves how I want it to, and I've even managed to make the AI use cubes from the rack. There are a few timing issues that...
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A Video DevLog This Time
April 18, 2018
by
RobodudeGames
...though concise it be. The rail system is coming along. There are a few more main components for the visual on this I need to implement, before I adjust the textures and lighting. Getting these bo...
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UI Update Taking Shape
April 16, 2018
by
RobodudeGames
The new UI is coming along, there are still some more things I need to implement before it will be ready to go into the prototype. I liked the randomness of cards, but cards generally come in hands o...
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Time for Training
April 15, 2018
by
RobodudeGames
Looks like the card based system for selecting your structures is going to be a bit more involved than I initially expected. I'm going to go learn how to do that, so it might be a few days before thi...
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Now for Android and Linux
April 14, 2018
by
RobodudeGames
It put up a good fight, but I've finally defeated "put it on android" hurdle. This version includes some UI updates as well, it wasn't clear what building you had selected before, now there is a smal...
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New Unit Types
April 13, 2018
by
RobodudeGames
Got a few new basic bot types put together. The current plan is that you upgrade a base to spawn the different Robo types. The cannon upgrade simply increases damage, and the shield doubles their he...
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Android Wrestling
April 12, 2018
by
RobodudeGames
This session's progress tackled several hurdles between me and getting this onto the android. I also added another map and make some minor adjustments. There are still a few more adjustments I need t...
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Continued progress
April 11, 2018
by
RobodudeGames
I have implemented a level selector for the one other level that is currently in. I have also added main base structures which function as a spawner, a node, and a turret all in one. In the future i...
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How Often is Too Often?
April 11, 2018
by
RobodudeGames
Much more progress today. Fixed an issue where the victory text at the end doesn't clear. I also added in pathways where you cannot build. This is to prevent players from walling off their structu...
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The Following Morning
April 10, 2018
by
RobodudeGames
I sprang out of bed early this morning with the realization that blocks and traps placed during a match would not be removed until the game was closed. I sat down and got that fixed quickly and updat...
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First Prototype
April 10, 2018
by
RobodudeGames
Hello Everyone, My name is Justin Land. I am the guy who made this game. Or more appropriately, I am the guy who is making this game. The main concept of this game is a versus tower defense where e...
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