Continued progress
RDG's BotBattle: The Prototype » Devlog
I have implemented a level selector for the one other level that is currently in. I have also added main base structures which function as a spawner, a node, and a turret all in one. In the future it will be set that the destruction of the main base triggers victory rather than destroying all enemy bases. I feel like the trap is not fitting with what the theme of the rest of the game is and will probably change it from an anvil to an explosion. Current build has the AI building on top of his main base, Ill probably fix that in my next session.
Files
RDGsBotBattle_v041118_01_Data.zip 58 MB
Apr 11, 2018
Get RDG's BotBattle: The Prototype
RDG's BotBattle: The Prototype
Light strategy prototype with versus mode. Build turrets to defend. Build bases to spawn AI driven Robos
Status | Prototype |
Author | RobodudeGames |
Genre | Strategy |
Tags | botbattle, free, Prototype, Strategy RPG, tactics, turret-defense, Two Player, Versus, Voxel |
More posts
- Moving On To Another ProjectMay 03, 2018
- Android Camera Issue ResolvedApr 29, 2018
- New Build UpApr 28, 2018
- Future Plans and Known BugsApr 25, 2018
- New Builds for Windows, Linux and AndroidApr 23, 2018
- New UI Update Now for Windows and LinuxApr 22, 2018
- UI Update Planned To Post TomorrowApr 21, 2018
- Much Progress on UI "Rack" SystemApr 20, 2018
- A Video DevLog This TimeApr 18, 2018
- UI Update Taking ShapeApr 16, 2018
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